Manual
Mite takes an unorthodox approach to object-oriented code. When you first start a project with Mite (which we'll assume is called Your::Project), Mite will create a module called Your::Project::Mite for you.
Then all your classes use code like:
package Your::Project::Widget;
use Your::Project::Mite -all;
has name => (
is => ro,
isa => 'Str',
);
has id => (
is => ro,
isa => 'PositiveInt',
);
signature_for warble => (
named => [
foo => 'Int',
bar => 'ArrayRef',
],
);
sub warble {
my ( $self, $arg ) = @_;
printf( "%s: %d\n", $self->name, $arg->foo );
return;
}
1;
After writing or editing each class or role, you run the command
mite compile
and Mite will output a collection of compiled Perl classes which have no non-core dependencies (on Perl 5.14+. There are a couple of non-core dependencies on older versions of Perl.)
Attribute
isa
options are Type::Tiny type constraints expressed as strings. Mite looks them up during compilation using
dwim_type
from
Type::Utils
, and pre-loads
Types::Standard
,
Types::Common::String
, and
Types::Common::Numeric
for you.
The
signature_for
keyword is similar to the corresponding function in
Type::Params
. Again, note that types are expressed as strings and looked up using
dwim_type
.
Any types which are inlineable should work. If using coercion, any coercions which are inlineable should work.
Custom Types in Mite
You can define your own type library (say, Your::Project::Types) using Type::Library as normal:
package Your::Project::Types;
use Type::Library
-extends => [ 'Types::Standard', 'Types::Common::Numeric' ];
__PACKAGE__->add_type(
name => 'Widget',
parent => InstanceOf['Your::Project::Widget'],
)->coercion->add_type_coercions(
HashRef, q{Your::Project::Widget->new($_)},
);
__PACKAGE__->make_immutable;
1;
Now if your classes load Your::Project::Types they'll suddenly have a dependency on Type::Library, so you don't get that nice zero-dependency feeling. But you can add this to your
.mite/config
file:
types: Your::Project::Types
Now Mite will know to load that type library at compile time, and will make those types available as stringy types everywhere.
Compiled Type Libraries
It does look really pretty to not have to quote your type constraints:
has name => (
is => ro,
isa => Str,
);
One solution for that is Type::Library::Compiler .
Say you've created the custom type library above, you can use Type::Library::Compiler to compile it into a module called Your::Project::Types::Compiled, which just uses Exporter and doesn't rely on Type::Library or any other part of Type::Tiny .
Then your Widget class can use that:
package Your::Project::Widget;
use Your::Project::Mite -all;
use Your::Project::Types::Compiled -types;
has name => (
is => ro,
isa => Str,
);
has id => (
is => ro,
isa => PositiveInt,
);
signature_for warble => (
named => [
foo => Int,
bar => ArrayRef,
],
);
sub warble {
my ( $self, $arg ) = @_;
printf( "%s: %d\n", $self->name, $arg->foo );
return;
}
1;
The compiled type libraries are more limited than real type libraries. You can't, for example, do parameterized types with them. However, they still offer some cool features like:
Foo->check( $value ) # a few basic methods like this
is_Foo( $value ) # boolean checks
assert_Foo( $value ) # assertions which die
Foo | Bar # unions!
This way you can write a project with object orientation, roles, method modifiers, type-checked attributes, type-checked signatures, and even coercion, with no non-core dependencies! (The tools like Mite and Type::Library::Compiler are only needed by the developer, not the end user.)
Next Steps
Here's your next step:
-
Type::Tiny::Manual::UsingWithClassTiny
Including how to Type::Tiny in your object's
BUILD
method, and third-party shims between Type::Tiny and Class::Tiny.